Paper: Greetings Generation in Video Role Playing Games

ACL ID W13-2122
Title Greetings Generation in Video Role Playing Games
Venue European Workshop on Natural Language Generation
Session
Year 2013
Authors

We present first results of our project on the generation of contextually adequate greeting exchanges in video role playing games. To make greeting exchanges com- putable, an analysis of the factors influ- encing greeting behavior as well as the factors influencing greeting exchanges is given. Based on the politeness model pro- posed by Brown & Levinson (1987) we develop a simple algorithm for the gener- ation of greeting exchanges. An evalua- tion, comparing dialog from the video role playing game Skyrim to dialog determined by our algorithm, shows that our algorithm is able to generate greeting exchanges that are contextually more adequate than those featured by Skyrim.