Paper: Talking NPCs in a Virtual Game World

ACL ID P10-4007
Title Talking NPCs in a Virtual Game World
Venue Annual Meeting of the Association of Computational Linguistics
Session System Demonstration
Year 2010

This paper describes the KomParse sys- tem, a natural-language dialog system in the three-dimensional virtual world Twinity. In order to fulfill the various communication demands between non- player characters (NPCs) and users in such an online virtual world, the system realizes a flexible and hybrid approach combining knowledge-intensive domain- specific question answering, task-specific and domain-specific dialog with robust chatbot-like chitchat.